影之执The Spirit in Shadow
A downloadable game for Windows
大学小组作业 核心机制为转换成不受伤害的影子;游戏目标为收集地图内的记忆碎片,回到城堡。
College Group Assignment The core mechanism is to transform into an invulnerable shadow; the goal of the game is to collect memory fragments in the map and return to the castle.
和游戏美术组成小组,共同备战一个2D平台游戏。
Team up with the Game Art to prepare a 2D platform game.
小组团队(Me Saputy Hank Fanghao)相较于个人开发需要考虑的事情多太多了……
Compared with individual development ,group (Me Saputy Hank Fanghao)development requires a lot more considerations...
我主要负责关卡设计和核心机制设计,及主要的游戏程序,作为小组组长领导团队开发。
I am mainly responsible for level design, core mechanism design, and main game programming, and lead the team development as a team leader.
在关卡设计上采用了IPMT的设计模式,通过机制来驱动整个游戏关卡的进行。但是却没有提供特色的机制上的可能性来形成谜题(传统的拉杆机制并不是不好,而是没有做好反馈,效果不佳)
The IPMT design model is used in level design, and the entire game level is driven by the mechanism. However, it does not provide the possibility of a unique mechanism to form puzzles (the traditional lever mechanism is not bad, but it does not provide good feedback and the effect is not good)
自评为鉴(最后美术突发情况摆了,很多地方没有做得很细致,甚至于美术风格不统一的情况/剧情表达上有很多遗漏的地方没有描述清楚 ,文案策划出列!)
Crtical Thinking :The art sprite and scenes got some problems. Many places were not done in detail, and there was even an inconsistency in the art style. There were many omissions in the plot expression that were not described clearly.
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Greatest game ever