A downloadable game

  文件为UE5工程文件 The file is a UE5 Project File

  关卡白盒练习,主题为空岛。游戏目标是前往顶部的教堂拜见雕像。Level white box practice, with the theme of sky island. The game goal is to visit the statue at the top church.

    仅作为测试与熟练UE的搭建关卡流程. 但是开始融入相关谜题设计与关卡结构设计,并在关卡中使用空间布局和POI来为玩家制订恰当的流程与引导。Only used as a testing and skill level process for UE Engie.But it began to incorporate relevant puzzle design and level structure design, and used spatial layout and POIs in the levels to develop appropriate processes and guidance for players.

  项目开始前,想要创建的是一种从低处一步一步向上爬的朝圣之感。Before the project starts, what we want to create is a sense of pilgrimage from the bottom up step by step.

  纯手搓建筑 Handmade Structure.

  但是我自己觉得中心的建筑缺乏辨识度,测试者不能反应出来该建筑是什么(关卡白盒是否应该做到这一点)。关卡地图自我感觉偏大一点,下次需要注意管控。But I personally feel that the building in the center lacks recognition, and testers cannot reflect what the building is (whether the white box should achieve this). I feel that the level map is a bit too large, so I need to pay attention to control it next time.

  简单的使用跳跃机制来搭建关卡(应该结合更多机关机制来设计关卡的)。上一次的承诺做到一半,机关谜题有了,但是文字上的剧情引导还没有做到。Simply use the jumping mechanism to build levels (more mechanisms should be combined to design levels). Half of the previous promise has been fulfilled, and the mechanism puzzle has been solved, but the textual plot guidance has not been achieved yet.

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