A downloadable game

文件为UE5工程文件

The file is a UE5 project file

关卡白盒练习,主题为埃及,主要参考了现实中古埃及金字塔与刺客信条起源中对于埃及的描绘。关卡游玩目标是前往法老密室。

The level white box exercise, the theme is Egypt, mainly referring to the real ancient Egyptian pyramids and the depiction of Egypt in Assassin's Creed Origins. The goal of the level is to go to the Pharaoh's Chamber

仅作为测试与熟练UE的搭建关卡流程,所以白盒内并没有融入太多的机制与制定完善的流程。在关卡中开始尝试为玩家制订恰当的流程与引导,使用空气墙限制玩家行进方向。

It is only used as a test and to help me become familiar with the UE level building process, so there are not too many mechanisms or well-developed processes in the white box. In the level, I try to develop appropriate processes and guidance for the players, and use air walls to limit the direction of the players.

  项目开始前,想要创建的是一种进入恢弘建筑探险的感觉。

Before starting the project, I wanted to create a feeling of adventure into a magnificent building.

  纯手搓金字塔与建筑,将建筑与关卡的游玩结合在一起(但是感觉自己在建筑搭建上仍然缺乏经验与技巧)参考了较多的现实或游戏的古埃及元素。关卡中有尝试机关,但是机关的谜题并没有进行精心的设计与调教(在制作过程中有想到,将机关变化和金字塔本身联系起来,既机关会改变整体关卡影响玩家行进路线,但奈何技术力不够,便没有向该方向发展)

I made the pyramids and buildings by hand, combining the building with the game (but I still feel that I lack experience and skills in building). I referred to many ancient Egyptian elements in reality or games. There are mechanisms in the levels, but the puzzles of the mechanisms are not carefully designed and adjusted (during the production process, I thought of linking the changes of the mechanisms with the pyramids themselves, that is, the mechanisms will change the overall level and affect the player's route, but the technical strength is not enough, so I did not develop in this direction)

  游玩路线设计上,引导足够(实际上感觉自己更多是限制了玩家的行进路线迫使玩家做出选择的引导)游戏的空间把控较好且不会感觉过大,但是还是有些细节做的不够好,在游戏开始时的空间把控不够精致(初次使用地编所导致的)

  In game route design, the guidance is sufficient (in fact, it feels more like the guidance restricts the player's route and forces the player to make a choice). The box's spatial control is good and does not feel too large, but there are still some details that are not done well enough. The spatial control at the beginning of the game is not refined enough (caused by the first use of the map editor)

  

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