猫欢狗笑LaughterBrawl
A downloadable Game
GameJam团队作品 双人游戏 小游戏关卡 每个小型关卡中有不同的游戏目标和的游戏机制,在游戏最后根据双方等分数决定玩家胜负。
GameJam Team Work Duo Player Mini-Game Levels Each mini-level has a different game goal and game mechanism, and at the end of the game the winner is determined by the score of player.
团队作品(我 Hank Fanghao) 本次GameJam的主题为Make me Laugh
Team member (Me Hank Fanghao)Theme of this gamejam is “Make Me Laugh”
这一阶段我尝试使用涌现型的设计方式来设计关卡,对于游戏核心与关卡机制上的理解有一定的进步。
At this stage, I tried to design the level using the emergent design method, and my understanding of the core of the game and the level mechanics improved somewhat.
在GameJam中,领导并体现了关卡设计方面的理解
In GameJam, I led and embodied an understanding of the level design aspect
自评为屑(不够成熟,没有足够的游戏引导,游戏每一关卡没有明确给出游戏目标,每一关卡游戏的正反馈不足,有些游戏机制设计略显稚嫩。单一关卡对于游戏机制的利用率不高。)
Critical Thinking:Not complete, not enough game guidance, each level of the game does not clearly give the game goal, the positive feedback of each level of the game is insufficient, and some game mechanics are slightly immature. A single level doesn't make good use of the game mechanics.
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